I must admit my love for simulation. Physics, particles, fluids, cloth… they are all so amazing and interesting! Check out this video for slow motion falling crashing physics awesomeness [10MB].
I had been given the task to model a 3d scene on the theme “western scene with aliens” for a banner. This is what came out. Later I modified it to post on my bedroom wall where I had mostly illustrations:
Modeled based on a Sony HD Video Camera Recorder (I believe HVR-Z5U). I’m usually more into creating than reproducing, but in this case it was quite interesting to work on the model with the camera on the desk before me.
Experimenting with particle & fluid dynamics. I must say I just love physics & particle cloud simulations. And to think how amazingly they happen all around us every day! Download video [19MB]
A series of experiments with extrusions and materials that I later turned into a character in the locked inSelf story. PS: Isn’t subsurface scattering just a deeeelight?
The full animation [15MB] is 50 seconds long, and with the background music “Unstable eXtasy” by me. I hope you enjoy it. The camera movement is a bit jumpy … but considering that it took me about 1 month to render this (yes, back in CG gfx prehistory, about 8 years ago), and that even while previewing it the frame rate was quite horrible, I hope you will forgive this and other imperfections that you may find, or lack of features that I would have otherwise possibly added via refinment.
A short promotional video [13MB] I did for an audio-video studio I worked for in 2007.
A very interesting radial motion blur in a mess of colliding instances. Download anim [1MB]
Cloth/soft body simulation with some special rendering shaders. Animation rendering download [9MB]
An exercise in Wings 3d modelling and Blender texturing and lighting for optimized rendering.
The interesting challenge in this one was mapping one mega texture onto many distinct objects. I believed I solved the problem in the end by projecting and freezing, or something of the kind. Caustics and physics were fun too. Moving pictures [12MB]
An animation exercise [9MB] (music by me too) in simulating a bunch of effects that Blender hadn’t yet mastered back when I did it so there’s a lot of trickery going on.
While working for this music/video studio I was given the task of bringing their 2d skull & cameras logo into 3d. Forming [2MB], Spin loop [5MB]
Experimenting with soft materials/cloth, rendering materials & motion blur. Silk lines [5MB]